![]() Save the mesh changes to the file and copy your. Another thing to note is that any textures that utilise transparency should use the PdxMeshAlpha shader, not PdxMeshStandard. This is the more tedious part of the process, as you now need to assign each texture to each mesh within the model. As you can see, the model does not have any textures applied to it. I recommend you store the textures alongside the. This is only possible with the JoroDox app. I recommend somewhere in your mod structure so JoroDox can easily read it. Name the model and select an appropriate directory for it. However this is probably not the case with other formats, so good luck. OBJ file correctly, there is nothing I need to do to export it properly. To prepare the model for JoroDox, you will need to convert the model into the Collada format. First off open your texture files and re-save them into. OBJ format, although it is likely applicable to a few other formats that convert to Collada. You can access the app through Chrome here. Big thanks to Joror for creating the JoroDox app. ![]()
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